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WoW ICC Power Aura Strings
Jul 15, 10:00 am

One of my most beloved add-ons in Word of Warcraft is called Power Auras Classic which is a mod that creates a custom graphic, animation and sound to alert you to specific things in game that you don’t want to miss with the added ability to track timers and stacks.  Pretty much anything u want to be alerted to in the game, AT ANY POINT you want to be notified for, can have a custom “aura” set to notify you. This is very helpful in creating alerts for things that can wipe a raid, make you die, or even just class notifications that notify you of buffs/debuffs/procs, etc so you don’t miss a max DPS/Healing opportunity. Yes you can monitor your own debuffs and pay attention to Deadly Boss Mods, but these strings simply put a graphic on your character with appropriate times and sounds to alert you what is going on- and anything that allows you to not have to take your eyes off your character to monitor other stuff is win/win in my opinion.

Power Auras is amazing for all the class specific things you might want to monitor but even more so in raid notifications, especially in Ice Crown Citadel which requires alot of movement and monitoring of debuffs.  If you want to see what class specific auras are out there you can use, just google “your class power aura strings” and you will get lots of ideas and codes to copy if you are too scared/lazy to create your own! You can create yourself or just import others strings and tweek them if you are put off on learning the program.

With that being said, I thought I would share my favorite Power Aura strings for those that are in ICC in World of Warcraft. Here are my strings for the last three bosses that will benefit the raid and you. You can tweek them after you import them in anyway you like and here is a link to a good GUIDE for you if you need additional information with the add-on or want to customize further. This is only a few of the really important ones, but I have more for boss fights and for class specifics I might share at a later time. Lets start with these for now though as they are raid killers!

PLEASE NOTE THESE MAY SHOW AS A QUESTION MARK AND NOT THE SPELL/DEBFUFF GRAPHIC UNTIL YOU ACTUALLY ENCOUNTER IT IN RAID! It depends how it is coded and some I started with other people’s strings. But, it will work when you encounter it, you just wont see the actual spell icon in your power auras box until it has been in play. If you used a custom aura it will show in your box right away, I like to use the actual spell/ability icons for raid alerts however.

To use these simply follow the steps:
1. Download download Power Auras Classic
2. Copy the String below that I provided that you want to use.
3. In game type /powa to bring up the control panel.
4. Hit “Import” button on the bottom
5. Paste the code into the text box.
6. Hit “Accept” and your done!  (You will need to exit OUT of power auras and bring it back up to see your newly created aura and test the positioning, animation, timers, etc if you would like to adjust them before hand!)

Now you can test it to see what it would look like by left clicking on the icon you will now see displayed in the boxes. You can also completly customize and change the aura by right clicking to bring up the “effect editor” box . If you really want to get fancy you can import more sound files into your Power Aura Sound folder and more graphics as well- but that your on your own for! i Have attached some screenshots so you can get a good idea of what they look like BUT please remember you can’t see the animation OR hear sound que’s which are a really the best part. Good luck and here’s to you not wiping the raid because you weren’t monitoring your debuffs in Ice Crown Citadel!

BLOOD QUEEN POWER AURAS

Essence of Blood When you have the Blood Queen bite. Includes timer until Frenzied Bloodlust takes over!

Version:st3.0.0J; gcd:bofalse; b:nu0.9921568627451; anim1:nu4; g:nu0.83529411764706; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Warlock_ImprovedSoulLeech; size:nu0.19999998807907; torsion:nu1; r:nu1; Instance5ManHeroic:nu0; begin:nu0; x:nu0; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu34; alpha:nu0.75; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu19; InactiveDueToState:bofalse; stacksOperator:st>=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:bofalse; id:nu4; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu25; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:stEssence of the Blood; y:nu50; off:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu4; timer.InvertAuraBelow:nu0; timer.cents:bofalse; timer.HideLeadingZeros:botrue; timer.Showing:bofalse; timer.enabled:botrue; timer.y:nu75; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.ShowActivation:bofalse; timer.x:nu0; timer.Texture:stDefault

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Frenzied Bloodlust When you have to bite someone else. Includes timer for the 10 sec time allotted.

Version:st3.0.0J; gcd:bofalse; b:nu0.95294117647059; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Warrior_Rampage; size:nu0.19999998807907; torsion:nu1; r:nu0.95294117647059; Instance5ManHeroic:nu0; begin:nu0; x:nu0; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu23; alpha:nu0.75; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:botrue; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu33; InactiveDueToState:botrue; stacksOperator:st>=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:botrue; id:nu13; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:stFrenzied BloodThirst; y:nu50; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1; timer.a:nu0.25; timer.HideRequest:botrue; timer.id:nu13; timer.InvertAuraBelow:nu0; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.enabled:botrue; timer.y:nu0; timer.h:nu2; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.UpdatePing:bofalse; timer.ShowActivation:bofalse; timer.x:nu4; timer.Texture:stDefault@

Swarming Shadows When you run to wall to poop a trail of shadows!

Version:st3.0.0J; gcd:bofalse; b:nu1; anim1:nu4; g:nu0.31372549019608; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Rogue_ShadowDance; size:nu0.19999998807907; torsion:nu1; r:nu0.77254901960784; Instance5ManHeroic:nu0; begin:nu0; x:nu0; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu34; alpha:nu0.5; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu25; InactiveDueToState:bofalse; stacksOperator:st>=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:bofalse; id:nu7; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:stSwarming Shadows; y:nu40; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1

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Pact of the Darkfallen When you need to run to linked partners to clear debuff!

Version:st3.0.0J; gcd:bofalse; b:nu1; anim1:nu4; g:nu0.31372549019608; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Rogue_ShadowDance; size:nu0.19999998807907; torsion:nu1; r:nu0.77254901960784; Instance5ManHeroic:nu0; begin:nu0; x:nu0; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu34; alpha:nu0.75; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu25; InactiveDueToState:bofalse; stacksOperator:st>=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:bofalse; id:nu7; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:stSwarming Shadows; y:nu50; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1

SINDRAGOSA POWER AURAS

Frost Beacon When you are going to be iceblocked so you can get into position!

Version:st3.0.0J; gcd:bofalse; b:nu0.93725490196078; anim1:nu4; g:nu1; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_MarkedForDeath; size:nu0.26999998092651; torsion:nu1; r:nu0.9843137254902; Instance5ManHeroic:nu0; begin:nu0; x:nu0; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu2; alpha:nu0.5; aurastext:st; InstanceBg:nu0; symetrie:nu0; spec1:botrue; owntex:botrue; isResting:nu0; randomcolor:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu25; InactiveDueToState:bofalse; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; id:nu5; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:stFrost Beacon; y:nu172; off:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1

Unchained (CASTERS ONLY) This is the main debuff that notifies casters that they are able to stack Instability.

Version:st3.0.0J; gcd:bofalse; b:nu0.92941176470588; anim1:nu4; g:nu1; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Arcane_FocusedPower; size:nu0.19999998807907; torsion:nu1; r:nu0.94509803921569; Instance5ManHeroic:nu0; begin:nu1; x:nu-30; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu2; alpha:nu0.5; aurastext:stStacks; InstanceBg:nu0; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu5; InactiveDueToState:bofalse; stacksOperator:st>=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:bofalse; id:nu3; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:stUnchained; y:nu50; off:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu3; timer.InvertAuraBelow:nu0; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.Showing:bofalse; timer.enabled:botrue; timer.y:nu75; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.ShowActivation:bofalse; timer.x:nu-25; timer.Texture:stDefault

Instability(CASTERS ONLY) The secondary debuff that accompanies Unchained that will denote the amount of damage you will take when it falls off. With stacks and timer for monitoring.

Version:st3.0.0J; gcd:bofalse; b:nu0.92941176470588; anim1:nu4; g:nu1; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Arcane_ArcaneTorrent; size:nu0.19999998807907; torsion:nu1; r:nu0.94509803921569; Instance5ManHeroic:nu0; begin:nu1; x:nu22; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu1; alpha:nu0.34999999403954; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu6; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; id:nu31; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu1; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:stInstability; y:nu40; off:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; randomcolor:bofalse; finish:nu0; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu31; timer.InvertAuraBelow:nu0; timer.cents:bofalse; timer.HideLeadingZeros:botrue; timer.Showing:bofalse; timer.enabled:botrue; timer.y:nu50; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:botrue; timer.ShowActivation:bofalse; timer.x:nu20; timer.Texture:stDefault; stacks.a:nu1; stacks.Showing:bofalse; stacks.HideLeadingZeros:bofalse; stacks.y:nu25; stacks.h:nu1.2999999523163; stacks.id:nu31; stacks.Transparent:botrue; stacks.UpdatePing:bofalse; stacks.enabled:botrue; stacks.x:nu20

Permeating Chill (Melee Only) This is the stacking debuff for melee. With stacks and timer included.

Version:st3.0.0J; gcd:bofalse; b:nu0.96862745098039; anim1:nu4; g:nu1; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:st; size:nu0.19999998807907; torsion:nu1; r:nu0.98823529411765; Instance5ManHeroic:nu0; begin:nu1; x:nu0; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu2; alpha:nu0.5; aurastext:stToo Many Stacks; InstanceBg:nu0; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu5; InactiveDueToState:bofalse; stacksOperator:st>=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:bofalse; id:nu30; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu4; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:stPermeating Chill; y:nu50; off:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu30; timer.InvertAuraBelow:nu0; timer.cents:bofalse; timer.HideLeadingZeros:botrue; timer.Showing:bofalse; timer.enabled:botrue; timer.y:nu75; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.ShowActivation:bofalse; timer.x:nu0; timer.Texture:stOriginal; stacks.a:nu1; stacks.Showing:bofalse; stacks.HideLeadingZeros:bofalse; stacks.y:nu15; stacks.h:nu1; stacks.id:nu30; stacks.Transparent:botrue; stacks.UpdatePing:bofalse; stacks.enabled:botrue; stacks.x:nu0; stacks.Texture:stDefault

Mystic Buffet This is the stacking debuff that increases magical damage by 10% each stack in phase 2. Set to alert when at 4 stacks, track stacks with timer.

Version:st3.0.0J; gcd:bofalse; b:nu0.96862745098039; anim1:nu4; g:nu1; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Arcane_Arcane03; size:nu0.19999998807907; torsion:nu1; r:nu0.98823529411765; Instance5ManHeroic:nu0; begin:nu1; x:nu0; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu4; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu2; alpha:nu0.5; aurastext:stToo Many Stacks; InstanceBg:nu0; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu27; stacksOperator:st>=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:bofalse; id:nu6; HideRequest:botrue; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu4; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:stMystic Buffet; y:nu-90; off:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu6; timer.InvertAuraBelow:nu0; timer.cents:bofalse; timer.HideLeadingZeros:botrue; timer.Showing:bofalse; timer.enabled:botrue; timer.y:nu-50; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:botrue; timer.ShowActivation:bofalse; timer.x:nu0; timer.Texture:stOriginal; stacks.a:nu1; stacks.Showing:bofalse; stacks.HideLeadingZeros:bofalse; stacks.y:nu-82; stacks.h:nu1.6000000238419; stacks.id:nu6; stacks.Transparent:botrue; stacks.UpdatePing:botrue; stacks.enabled:botrue; stacks.x:nu-1; stacks.Texture:stMonofonto

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LICH KING POWER AURAS

Defile Spell alert Lich is casting Defile, get the hell away!

Version:st3.0.0J; gcd:bofalse; b:nu1; anim1:nu4; g:nu1; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:st; size:nu0.19999998807907; torsion:nu1; r:nu1; Instance5ManHeroic:nu0; begin:nu1; x:nu0; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu13; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu1; alpha:nu0.75; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:botrue; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; randomcolor:bofalse; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu25; spec1:botrue; InactiveDueToState:botrue; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; id:nu23; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:stDefile; y:nu25; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu4

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Neurotic Plauge- Debuff where you need to run to Shambling Horror to be cleansed.

Version:st3.0.0J; gcd:bofalse; b:nu0.95686274509804; anim1:nu4; g:nu0.99607843137255; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Creature_Disease_02; size:nu0.19999998807907; torsion:nu1; r:nu1; Instance5ManHeroic:nu0; begin:nu0; x:nu0; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu1; alpha:nu0.75; aurastext:stRUN TO OT; InstanceBg:nu0; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu25; InactiveDueToState:bofalse; stacksOperator:st>=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:bofalse; id:nu11; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:nu0; Showing:bofalse; UseOldAnimations:bofalse; buffname:stNecrotic Plague; y:nu50; off:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu0; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu11; timer.InvertAuraBelow:nu0; timer.cents:bofalse; timer.HideLeadingZeros:botrue; timer.Showing:bofalse; timer.enabled:botrue; timer.y:nu75; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.ShowActivation:bofalse; timer.x:nu0; timer.Texture:stDefault

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And here is a freebie for all you people going to Ruby Sanctum now:

Mark of .... Will work with both Marks (will show icon of which ever one it is you get) you get on the final boss and alert you that you need to get the heck away from the group to be cleansed!

Version:st3.0.0J; gcd:bofalse; b:nu0.21176470588235; anim1:nu1; g:nu0.16862745098039; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Fire_SealOfFire; size:nu0.23999999463558; torsion:nu1; r:nu1; Instance5ManHeroic:nu0; begin:nu0; x:nu0; customsoundend:st; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu10; alpha:nu0.75; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:botrue; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; sound:nu25; InactiveDueToState:botrue; stacksOperator:st>=; realaura:nu1; randomcolor:bofalse; threshold:nu50; exact:bofalse; id:nu22; HideRequest:bofalse; textaura:bofalse; Active:bofalse; anim2:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; soundend:nu0; beginSpin:bofalse; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; spec1:botrue; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; inRaid:nu0; combat:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:stMark of; y:nu85; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu1

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And one last thing… here is a video I live streamed in one of our Sindragosa 25 man attempts. She is now down but at least in this video you can SEE my power auars in action. If your really interested take a look. You will see AND vaguely hear my mage specific ones alerting me to Missle Barrage Procs (red half circles around character), Arcane Blast Stacks (blue half moon bar on bottom of character), Frost Ward Available etc. But keep watching for when I get targeted by Unchained Magic and Frost beacon to see these in action for this fight!

There you go, there are some of the best Power Auras you can have for ICC. Don’t forget, this addon is AMAZING with replacing class specific mods as you can literally create a aura for every single class in every single way all the way YOU want it to look. Don’t be turned off by it looking complicated, it’s NOT, just play with it a little bit and see how amazing it is to keep your eyes on your toon and your head in the game! And before anyone asks or notice’s, yes I did change my race to gnome since the video =P


Magic the Gathering on Xbox Live!
Jun 03, 10:00 am

imageYears ago, long before I would have called myself a “gamer”, I was introduced to the card game Magic: The Gathering by my friends. We would hang out at each others house or go camping and passed our time playing one of the most obsessive games I have ever played. After growing up and moving away, I long lost my friends nearby that would allow me to continue my addiction and started to gravitate to console and online gaming instead. 

I knew Magic: The Gathering had went online some years back and recall thinking I should check it out as now I would have people all over the world to play with, but I never actually got around to playing the online game. That is until it came to Xbox Live Arcade and we got to play a Frag Doll Friday on it! My elf deck of course rocked the competition like I knew it would, and we had a lot of fun playing against fellow lovers of the game.

For those that don’t know, Magic: The Gathering - Duels of the Planeswalkers, is the version of the card game that is available on Xbox Live for 800 MS points. It is essentially a game of fantasy and strategy as you unleash a torrent of fantastic creatures and devastating spells to destroy online foes in your quest for domination. The best way to sum it up is it is an RPG you play out with cards instead of your avatar using spells, abilities, and combat.


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Duels of the Planeswalkers base game features eight unique player decks, deck customization with unlocked content, single player and cooperative campaigns, ranked and unranked online single player and cooperative play, leader boards, and more. It has released two expansions so far bringing in more decks, challenges, and levels to complete. And let me tell you, these pre-set challenges will tickle your brain like nothing else and only the best of the best will solve them!

This game is one of the number one downloaded Xbox Live Arcade games for a reason: it not only bringing back all of us “old school” players who are just getting back in touch with the game, but also introduces new players to the franchise by offering a wonderful tutorial that walks you through it and an progressively advancing level AI opponent in the campaigns. These modes quickly get you on top of your game and prepare you to take on real people online!

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What I love about it is that it helped me reacquaint myself with a lost love and is a good starter to learn all the new abilities and cards that have been introduced since I last played the game. I also really enjoyed the amazing prebuilt decks and the set number of unlockable cards for each deck as it puts everyone you game against on a level playing field.

So, for all you Magic: The Gathering fans and lovers of card games in general, if you haven’t played it yet Magic: The Gathering – Duels of the Planeswalkers is the game for you! To celebrate the release of the PC version which is the exact same as the trading card game, we will also be doing a special night for this game coming soon on Saturday, June 26th exclusively on STEAM.  More Details coming soon!

The Frag Dolls at PAX East
Mar 18, 10:00 am

PAX East PAX EAST OVERVIEW

For those that are buried under a rock, PAX East is a three-day game festival for tabletop, videogame, and PC gamers being held in Boston Massachusetts at the Hynes Convention Center.  The festival consists of tournaments and freeplay areas where there are nerdcore concerts, panel discussions, and an exhibitor hall filled with booths displaying the latest from top game publishers and developers.

WHEN: Friday March 26th - Sunday March 28th
WHERE: Hynes Convention Center
900 Boylston Street
Boston, MA 02115
EXPO HOURS: Friday 2 PM-7 PM, Saturday 10 AM- 6 PM , Sunday 10 AM-6 PM

FRAG DOLLS AT PAX

The Expo: The Frag Dolls, with the help of their lovely cadettes, will be running the Ubisoft booths #803 & #903 and demoing new and upcoming titles to include the highly anticipated Splinter Cell: Conviction, Prince of Persia, Ruse, Red Steel 2, and Just Dance.

Stage Shows: Aside from Kiosks where you can come play most of these games, we will be having stage show demos as well. We will be giving away swag during these shows such as T-shirts, beanies, posters, etc. so plan on attending at least one show on each game!  Below you can find the schedule of stage shows the Frag Dolls will be hosting so you can come see us in action:

FRIDAY
2 PM- Prince of Persia
3 PM- Just Dance
4 PM- Red Steel
5 PM- Splinter Cell
6 PM- Prince of Persia

SATURDAY
10 AM- Prince of Persia
11 AM- Red Steel
12 PM- Just Dance
1 PM- Prince of Persia
2 PM – Red Steel
3 PM- Splinter Cell
4 PM- Prince of Persia
5 PM- Red Steel

SUNDAY
10 AM- Prince of Persia
11 AM- Red Steel
12 PM- Splinter Cell
1 PM- Prince of Persia
2 PM- Red Steel
3 PM- Prince of Persia
4 PM- Red Steel
5 PM- Prince of Persia

The Party: The Frag Dolls are hosting a Party The Estate on Friday night. You must RSVP to attend and it may not be too late yet!  Please refer to the forum thread for instructions to RSVP.

GAME TOURNAMENTS: Aside from our Booth and the million different panels you can find here to learn more about the industry and culture, there are lots of other things to see and do at PAX. While we aren’t running tournaments ourselves, I would be remise to post a blog and not list the games you could go head to head on. So, if you think you got game, you can enter one of the tournaments below:

Console: Halo 3, DJ Hero, Peggle, Skii Jump, Links Crossbow Training, Worms, Mario Kart Wii, Puzzle Bobble, Joust, Soul Calibur, Geometry Wars2 , Lumines Live, Street Fighter 2, Roo Goo, Beautiful Katamari
Handheld: PSP- Dissidia, Little Big Planet.  IPhone- Uno, My Brute.  DS- Mario Kart, Tetris
PC: Team Fortress 2, Aliens Vs Predator, Battlefield: Bad Company 2, Left 4 Dead 2
Table Top: RoboRally, Dominion, Settlers of Catan, Warhammer Fantasy, Yu Gi Oh, Puerto Rico, Munchkin

And there you have it, all the ways you can come play and hang out with us at PAX East! See ya there!

1 vs 100- New Season Winding Down!
Feb 04, 10:00 am

1vs100The new season of 1 vs 100 started again on the holidays, amping up for one of my favorite online games.  If your buried under a rock, 1 vs 100 is an onine game show where players answer trivia questions to win real prizes online, so if you are a game show fan or a trivia buff, this is the game for you.  Since its launch I have been taking the night off to play with friends and family every Tuesday and Thursday night. I cook some dinner and we all settle in for two hours of awesome gameplay where we fight and pray we are picked to be in the mob or “the One”. But soon it will all be over as the season will end February 12th, so if you haven’t been playing this game you are really missing it out.

For those of you that haven’t heard or figured it out yet, they have new criteria for being selected to be in the Mob.  Now players can qualify to be The One or in The Mob based solely on score: Season Score, Weekly Score, or Previous Round Score.  It selects based on these things randomly, so if you are one of those that like to instant answer wrong questions to try and get picked by time stop now!  It is also noteworthy to let you know that you now have some achievements you can earn.

Last week my husband was selected to be in the Mob making it the third person I know to be chosen.  In my quest to be chosen I know I have come close, but close doesn’t cut it when you’re playing with 20-40k people. 

Since there is new criteria to be chosen I had to change my tips I wrote before are no longer key.  After playing for quite some time, I have to say correct “instant answers” are the way to go. My biggest suggestion for being picked is that if you don’t know the answer it is best to guess an instant answer and pray you are right. There have been many times I have gotten all the questions right but my score was still too low to get picked due to lack of points granted for instant answers. 

I also suggest players continue to play the extended play to try and beef up the season score. I am not sure if the first 20 questions are still the easiest, but it still appears that way. It is also best that you invite your friends of various backgrounds and interests as you all should be able to help each other with the correct answers.

Upcoming 1 vs 100 episodes you should look out for:

February 7th is 1 vs 100 “The Big Game” featuring Joe Montana, Jerry Rice, Rich Eisen, and John Carlson as special guests.  Football fans will have a fun party-friendly way to spend a few hours before the big game.

February 9th Magda Apanowicz of SyFy’s new show Caprica will make an appearance, as she’ll be on-hand playing the game and interacting with fans. As a special bonus, the live game is followed immediately by an exclusive first: an Extended Play episode of Halo-themed video game trivia!

February 12th is the season finale of 1 vs 100 Live and will feature special guests from the world of Halo; Marty O’Donnell (Bungie) and Frank O’Connor (343 Industries) will be there. They’ll be providing live commentary, answering questions and posing a little bonus Halo trivia for all to answer.

I have to say I love Frankie. He is the one that let us first play Halo 2 at our very first PAX when he shoved us up at the head of the line right before closing. I even made a movie about the Frag Dolls and PMS fighting over him in a gang type war on the game “The Movies” so he would take us to the secret Bungie facility to play real life Halo. This may be something I need to dig up…

Anyway, if you think your smart or just like trivia in general, come check out 1 vs100 before it’s over!

Creating Team Tactics Online
Jan 28, 10:00 am

So, one of my PMS team mates directed me to a wonderful site recently, where teams can build their strategies on multiple games, including Call of Duty Modern Warfare 2. The site is called Tactics Board and I thought I would share with those interested in perfecting their strategies with their teams, as I find it extremely useful.

Essentially, you are given the maps and useful tools to tweek it to show spawn points, bomb sites, running paths, etc. and you can share these with your team mates online. They simply log into the site and can view all the preplanned strategies and save a screenshot on their computer for printing. Here is an example of some of the things you can do with the software:

The Frag Dolls have a long history of having an actual “playbook” of strategies, but normally this is something we have done with photoshop.  For a site to create the software for you with images and icons already preloaded is a windfall to the hard core teams who take it seriously.  Just like with sports, I recommend written strategies for everyone.

So, if you have a dedicated competition team, I would advise you to check out the site and play around with the software and see the benefits this site provides. A tip of my hat to Tactics Board for creating such an amazing tool! It is so good, I almost didn’t want to share it....

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