Jun 26, 5:21 pm
I remember talking to Expo (a long time FD friend) at Pax East and he was wondering why he always sees a camera man following us around, but he never sees any of our videos. I have a pretty good guess as to why this is; I’m assuming it’s because a lot of our community members bookmark straight to our forums so they don’t get to see the updated content on the homepage. To back up my assumption, read this thread I created a little more than a month ago and note mcmax3000’s post. lol
Because of this response I will start bringing the updated homepage content to you (lil’ forum monsters)
Here are the links for all of the Frag Doll videos we did at this year’s E3. We will be updating our site with one more E3 videos in a few days; I will edit this blog and add it in once it’s up and running.
Enjoy!
Frag Dolls E3 2010 Videos
Phoenix Interviews Assassin Creed: Brotherhood producer, Vincent Pontbriand
May 01, 9:52 am
I’m in the process of moving; to save on cost JB and I have decided to pack everything ourselves vs. having professional movers do it for us. With both of us being in the gaming industry we have accumulated tons of gaming swag, consoles + games and toys in the past four years. I’m actually fearful that we might be considered hoarders at this point. Our second bedroom is no longer a room for us to offer to our guests; it’s a gaming museum-except there is no room to walk through it to admire any of our gaming gems. The process of packing all of this stuff up is overwhelming to say the least. I wake up every morning, look at all of our stuff and sigh. I’ve decided that taking it one box at a time is the best way- when I keep this outlook I actually started to see us making some progress… UNTIL… I screwed up royally!
I decided yesterday I would download Halo Reach Beta and take a much needed break for about an hour. I only estimated an hour because my desire to play Halo died long ago. I figured I would just play a few rounds, realize how much I dislike it and go back to being responsible. Now fast forward to six hours later- I’m still playing Halo Reach, but now with all of my friends and we have all discovered the game mode Head Hunter. Whoever came up with this mode at Bungie needs a pat on his/her back. In fact, they probably need to be promoted or maybe run for president.
Let me try to explain Head Hunter mode for all the gamers out there that didn’t receive a beta code (It sounds a lot harder than it really is). It’s a free for all game with three zone points placed randomly on the map. Every time you kill someone a skull falls to the ground, and the goal is to collect as many skulls as you can and run into a zone point to score (25 points to win). Here’s the catch (and fun part), the number of skulls you collect is displayed over your head, so if you have a lot of skulls and haven’t scored yet, everyone on the map will be gunning for you because whoever kills you can then collect your skulls and run into the zone quickly to score. The game mode transforms everyone into a human piñata and we all know the piñata is the most fun game played at the birthday party. I was having such a blast collecting my candy..err.. I mean skulls that I didn’t want to stop playing even when my conscience started whispering, “Brooke you need to get off now. You need to start packing” I would just reply back, “Shut up you idiot! I haven’t had this much fun playing a video game in almost 2 years. Let me be!” I tried to fight the voice for as long as I could, but eventually it won and I managed to physically get off the game, but I still couldn’t get it out of my head. I laid down to sleep and dreamed about the mode all night. I woke up with a smile on my face still thinking about it and knew I must sit down right away and share the excitement I have experienced with Halo Reach. It’s always joyous when you find a game that can suck you in this much and for me it’s been a long time since a multiplayer has given me a warm and fuzzy feeling, it’s just a shame that the beta had to be release the same time as our move because the most progress I will be making in my move now is collecting skulls in Halo Reach.
Shout out to my Halo Reach Party from last night- @phoenixfd @fdc_booty_starr
@anim8rjb @burnieburns @sorola @likeOMGitsfeday and Darksage_OSI
Apr 14, 9:21 am
There is probably a really good chance no one will be reading my blog today. I have a feeling everyone is too busy playing Ubisoft’s newest Tom Clancy game that was released yesterday - Splinter Cell Conviction. In the last twenty-four hours I have seen numerous status updates and tweets about this game and how much everyone is enjoying playing it! I love reading so many positive feedbacks about the game; as most of you know the Frag Dolls have been promoting Splinter Cell Conviction for the past six months. Even though we didn’t have a part in making the game, working to market the game has given us the feeling that Splinter Cell Conviction is our baby. We were all rooting for it to be successful and according to our community, friends and the industry’s reviews it seems like the latest game in the Splinter Cell series has lived up to its expectations. Check out some of the reviews below:
IGN gives Splinter Cell Conviction 9.3 calling it “Outstanding”
1Up gives Splinter Cell Conviction an A-.
Thinking back when I first saw the trailer for this game I knew it had potential, but then when I got the opportunity to play it before anyone else I knew without a doubt it was going to be Ubisoft’s biggest and greatest game title of 2010. Everything I loved about the previous Splinter Cell games in the series is back, along with some great added features and more fluid game play. When you have a game this great it makes our job easy. I knew Splinter Cell could sell itself and it did!
Before I end this blog I wanted to share something you might not know about Splinter Cell Conviction, but I think our community will appreciate as much as the Frag Dolls do. Did you know SCC played a part in building the Frag Doll community this year? Yes! It’s true! Each great game produced is attached to a great team of people working endless hours to make sure the game is as successful as it deserves to be. Not only do the Frag Dolls support the Splinter Cell brand, but the brand supports us back. They have helped fund some of our favorite moments this year. For example: The first ever Frag Doll PAX EAST Party was partially sponsored by the Splinter Cell brand. And as we all know that party will go down in history as being one of the best parties ever thrown at a gaming industry event. The party was a blast but most importantly it brought our community closer and has even grown it in size. The brand also played a huge part in supporting the Cadettes this year at PAX EAST, giving them their first experience in what it’s like working in the gaming industry. If it wasn’t for brands like Splinter Cell supporting us, our community probably wouldn’t be as successful as it has become. For those of you that never really thought about it, take this time and think about the Frag Doll community a year ago and compare it to what it is now. See any difference? I do! From the new members to more opportunities for girls in gaming, more community activities, healthier forum topics and great relationships being formed. That said, thank you again Ubisoft and the Splinter Cell team for making such an awesome game and for allowing our community to shine.

Now let’s get some CO-OP matches started!!! Did anyone see me play CO-OP on Main Stage at PAX EAST? I’m deadly and a force to be reckoned with, so you might want to stand in line now if you want me as your teammate.
Apr 02, 1:04 pm
Hey guys,
I know this blog should probably be about PAX, but since I was in Boston for a week I never got the opportunity to post my GDC Just Dance Interview. When attending GDC 2010 in San Francisco I got the chance to interview PR Manager Michael Beadle about the success of Ubisoft’s top selling Wii game, Just Dance. Keep your eyes out for the dancing Zebra!
Now that you have seen our favorite dance moves feel free to post links to your favorite Just Dance performances.
Mar 23, 9:00 am
Some of you might remember the blog I wrote back in November announcing that the Frag Dolls will be auctioning off a “Frag Doll Beat Down Challenge” for the Child’s Play Charity auction. To refresh your memory, Child’s Play is a charity that started in 2003 where gamers unite for the greater of all good and donate money and toys to the Children’s Hospitals in North America and the rest of the world. This is an amazing charity that has already collected over $5 million in donations since it started. And who says gamers are lazy? Ha!
Since we auctioned our Frag Doll Beat down Session at last year’s annual Child’s Play dinner, we couldn’t have been more impressed with the person that won our auction. Jeff S., is a long time game developer that recently started his own game studio. Jeff didn’t just see our auction as a way to humiliate his friends in video games; he saw it as an opportunity to raise more money for Child’s Play. He has decided to throw his own Child’s Play event at his studio where he will be using our auction to host a gaming tournament where people will have the opportunity to sign up for the chance to compete against the Frag Dolls in Call of Duty: Modern Warfare 2.
Jeff’s tournament was such a good idea that we thought we would help by using our website and social networking sites to create more buzz and awareness for this great cause. As luck would have it, I found a widget called ‘ChipIn’ that allows us to keep track of how much money the Frag Doll community contributes. The widget is set up for all donations to go directly to the Child’s Play Paypal account. All you have to do is click the button “ChipIn” on the widget to donate.
I’m setting the goal for $2,500 dollars and the deadline is set as April 10 to coincide with the day of Jeff’s tournament. Even a small donation of $5 $10 $20 dollars can make a world of difference. I have complete confidence that we gamers can pull together for the children and meet the goal. For more information on Child’s Play or how to start up your own Child’s Play fundraising event, please visit their website at childsplaycharity.org










